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Browse practical reference articles for setup, replays, progress and troubleshooting.

Developer guide
Build and contribute. Architecture, implementation details and practical contribution checks.
Read article →DEVELOPERSRoute development
Recordings and validation. Architecture, implementation details and practical contribution checks.
Read article →SETUPGetting started
Use Windows and a Steam account that owns Bloons TD 6. Keep internet access available for dependency downloads. VM gameplay needs compatible virtualization and supported Windows features.
Read article →GAMEPLAYMaps & game modes
Automation separates map, difficulty and variation. A route must exist and meet its restrictions. A map can be unlocked in BTD6 while its route is unavailable in Bloons+.
Read article →PROGRESSAccount progress
Supported profile readers expose medals by map and mode. Read the profile of the environment running the game. Missing data stays unknown; never infer CHIMPS or Impoppable from another medal.
Read article →GAMEPLAYRoute tools
A route specifies a map, mode, hero, placements, upgrade paths and timed actions. It depends on affordable prices, legal positions and the required account unlocks.
Read article →SETUPVM connection
The main PC displays controls. The guest runs BTD6, the replay engine and relevant save readers. Simulated input remains inside the guest while you use the main desktop.
Read article →SUPPORTDiagnostics & reports
Inspect the first placement, upgrade or menu action that did not take effect. Later warnings can be consequences. Record map, mode, variation, round and app version.
Read article →SUPPORTPrivacy & storage
Settings, checkpoints, logs and passive gameplay observations are local. The main PC and guest exchange status and commands. Supported save readers do not modify the game profile.
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